ah oui et dans le logfile il marque sa:
Init Filesystem...
Registered FS device "local"
Registered FS device "base"
Registered FS device "lang"
Init UpdateChain...
Init Timer...
Init Screen...
Init Scriptscheduler...
Init GFX...
Init Vision...
Initializing post processor 'PerceptionCore'
* Skipping config file
Initializing post processor 'MotionBlur'
* Skipping config file
Initializing post processor 'Nightvision'
* Skipping config file
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: RADEON 9600 x86/SSE2
renderer-string: ATI;RD;RD9
Init Input...
Registered FS device "save"
Init GameFramework...
Init Audio...
Init XGUI...
Font loaded: base:/Fonts/Tahoma 11.xff
Font loaded: base:/Fonts/Tahoma 11 bold.xff
Font loaded: base:/Fonts/Lucida Console 11.xff
Registered FS device "mod"
Loading strings meta list...
Loaded lang:commands.xml
Loaded lang:fail.xml
Loaded lang:hints.xml
Loaded lang:missions.xml
Loaded lang

bjectives.xml
Loaded lang:strings.xml
Loaded lang:talk.xml
Loaded lang:mainmenu.xml
Loaded lang:tutorial.xml
Loaded lang

oi.xml
Loaded lang:infotexts.xml
Campaign: 21 entries loaded
?BLFileSystem::Open("base:Save/campaignprogress.xml",BLFM_READ): Could not open
!Precaching prototypes
?Cannot add default animation set to Paramedic Team: incompatible bone structure?
?Cannot add default animation set to Paramedic with Injured: incompatible bone structure?
Destroy XGUI...
Destroy Audio...
Destroy GameFramework...
Destroy GFX...
!WARNING: Detached camera from entity since the entity gets deleted
Destroy Vision...
Destroy Input...
Destroy Scriptscheduler...
Destroy Timer...
Destroy Screen...
Destroy UpdateChain...
Destroy Console...
Destroy Filesystem...