While going through Nibris' official site, I noticed that they had some info on the storyline and what to expect for Sadness, which hadn't been there the last time I looked the other day. Here's what they say:
"...In my head there is a voice, different from the others. Whenever it answers it overwhelms the remaining voices, it mixes up thoughts and destroys peace. It tells me that I'm only mixed up in a thought which yearns to prove its own existence. The voice which whispers that I'm not really who I am and the preceived reality is only an abstraction created by my own mind. It is the original voice, which wants to free itself from my head, to free itself from the logic and reason it is being stifled by. The voice of animal endurance at all costs, which forces onto unimaginable things. It is the voice of chaos which is now screaming frightfully in my head for me to take an axe resting against the wall and cut off my father's head."
Maria Lengyel
The study of fear and the borders of human imagination... A trip to the darkest corners of consciousness, in all of us... A trip to the hell of the subconscious and not necessarily to return...
This gothic horror (atmosphere) is not the game of the action. If you're counting on shooting, litres of blood and piles of dead bodis then unfortunately you won't find it here. We are preparing for a mood which will not leave you till the very end of the game. An irregular scenario decides on such issues as schizophrenia or narcolepsy. Apart from an extremely complex and rich-in-the-shocking-factor scenario, the power of our production is innovative use of the Wii controller. Imagine driving away rats with a torch, throwing a rope (as a lasso) when you want to climb over the wall, or slitting the throat of a persecutor with a piece of glass...All of this with the help of the Wii controller. And this is only the beginning... We'll take you on a journey to chich no on has taken you before. The only question is are you ready to experience it?
Attention! Game only for adult players with strong nerves.
This game is sounding better all the time.