Doh][
Elite
Moué ta le temps avant d'acheter cs:source.... Au passage 20$ ca fait combien en ¤??
+- pareil = )Doh][ a dit:Moué ta le temps avant d'acheter cs:source.... Au passage 20$ ca fait combien en ¤??
Doh][ a dit:Moué ta le temps avant d'acheter cs:source.... Au passage 20$ ca fait combien en ¤??
bah c'est sur que ca reste cs source hein mais les proportions des maps ont l'air plus ou moins égale a celle du cs habituel, du coup tu retrouve tes habitudesRohff a dit:les moment ou tu tires pas et tu bouges pas alors
Et ou tu vois personne.
www.cspromod.comDevelopment Progress, Map Updates Soon
This past week has seen a great amount of progress the development side of the project. With arQon at the development helm, things are moving along very smoothly, as we are now well into weapon development for the mod. The past week has been spent tirelessly rehashing, researching, and finalizing 1.6 gun behavior values, which were then plugged into the CSP weapon scripts for testing. I'm very pleased to announce that we're now finished constructing "spread" (bullet deviation) for all of the pistols, and are well on our way with 2/3 of the rifles completed as well. This means that we now have the deagle and glock (single-shot and burst-fire) completed. We've also already moved into testing "kick" (recoil) for the usp, and all rifles.
Movement is, as of this moment, 2/3 completed, with cl_backspeed being the only remaining unfinished aspect. David Sanghera, one of our staff programmers responsible for handling movement, hopes to finish cl_backspeed in a few days. Game logic is also very close to completion. Janek, the head developer of HL2DM-Pro, has very generously lent us a helping hand, and has completed all round logic (i.e., the game rules that make Counter-Strike what it is). He's now working on buy zones, and other related aspects of game logic.
Our mapper, aTam, has been hard at work fixing all of the bugs that you, the community, worked hard to report to us on our forums. The maps have been extremely successful thus far, with 100,000+ downloads worldwide, and have already been adopted by North America and Europe's top respective online leagues, CEVO and ESL. We aim to have bug-free beta 2 versions of the CSP maps released within the next week.
Thanks for the continued support - we will continue to work hard and make CSPromod a success. More updates to come soon.
Alex Garfield
Executive Director
CSPromod
y'a pas encore de mod cspro, il y'aura les infos une fois le mod disponiblePhoen1X a dit:on fait comment pour tester le mod si on a css ?